Class LoggerHandler
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
LoggerHandler
Namespace: BennyKok.RuntimeDebug.Components.UI
Assembly: com.bennykok.runtime-debug-action.dll
Syntax
public class LoggerHandler : MonoBehaviour
Fields
allLogs
Declaration
public List<LoggerHandler.Log> allLogs
Field Value
Type | Description |
---|---|
System.Collections.Generic.List<LoggerHandler.Log> |
logText
Declaration
public TextMeshProUGUI logText
Field Value
Type | Description |
---|---|
TMPro.TextMeshProUGUI |
scrollRect
Declaration
public ScrollRect scrollRect
Field Value
Type | Description |
---|---|
UnityEngine.UI.ScrollRect |
Methods
Close()
Declaration
public void Close()
Hold()
Declaration
public void Hold()
OnLogUpdated(String, String, LogType)
Declaration
public void OnLogUpdated(string logString, string stackTrace, LogType type)
Parameters
Type | Name | Description |
---|---|---|
System.String | logString | |
System.String | stackTrace | |
UnityEngine.LogType | type |
Resume()
Declaration
public void Resume()
SwitchHeight()
Declaration
public void SwitchHeight()