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Class InputManagerLayer

Inheritance
System.Object
InputManagerLayer
Implements
InputLayer
Namespace: BennyKok.RuntimeDebug.DebugInput
Assembly: com.bennykok.runtime-debug-action.dll
Syntax
[Serializable]
public class InputManagerLayer : InputLayer

Fields

menuKey

Declaration
public KeyCode menuKey
Field Value
Type Description
UnityEngine.KeyCode

Methods

Check()

Declaration
public bool Check()
Returns
Type Description
System.Boolean

Disable()

Declaration
public void Disable()

Enable()

Declaration
public void Enable()

IsBackAction()

Declaration
public bool IsBackAction()
Returns
Type Description
System.Boolean

IsConfirmAction()

Declaration
public bool IsConfirmAction()
Returns
Type Description
System.Boolean

IsDown()

Declaration
public bool IsDown()
Returns
Type Description
System.Boolean

IsDownPressing()

Declaration
public bool IsDownPressing()
Returns
Type Description
System.Boolean

IsDownReleased()

Declaration
public bool IsDownReleased()
Returns
Type Description
System.Boolean

IsKeyDown(String)

Declaration
public bool IsKeyDown(string keycode)
Parameters
Type Name Description
System.String keycode
Returns
Type Description
System.Boolean

IsMenuAction()

Declaration
public bool IsMenuAction()
Returns
Type Description
System.Boolean

IsUp()

Declaration
public bool IsUp()
Returns
Type Description
System.Boolean

IsUpPressing()

Declaration
public bool IsUpPressing()
Returns
Type Description
System.Boolean

IsUpReleased()

Declaration
public bool IsUpReleased()
Returns
Type Description
System.Boolean

Update()

Declaration
public void Update()

Implements

InputLayer
In This Article
👆 RuntimeDebugAction by ❤️ BennyKok