Class InputManagerLayer
Inheritance
System.Object
InputManagerLayer
Assembly: com.bennykok.runtime-debug-action.dll
[Serializable]
public class InputManagerLayer : InputLayer
Fields
Declaration
Field Value
Type |
Description |
UnityEngine.KeyCode |
|
Methods
Declaration
Returns
Type |
Description |
System.Boolean |
|
Declaration
Declaration
Declaration
public bool IsBackAction()
Returns
Type |
Description |
System.Boolean |
|
Declaration
public bool IsConfirmAction()
Returns
Type |
Description |
System.Boolean |
|
Declaration
Returns
Type |
Description |
System.Boolean |
|
Declaration
public bool IsDownPressing()
Returns
Type |
Description |
System.Boolean |
|
Declaration
public bool IsDownReleased()
Returns
Type |
Description |
System.Boolean |
|
Declaration
public bool IsKeyDown(string keycode)
Parameters
Type |
Name |
Description |
System.String |
keycode |
|
Returns
Type |
Description |
System.Boolean |
|
Declaration
public bool IsMenuAction()
Returns
Type |
Description |
System.Boolean |
|
Declaration
Returns
Type |
Description |
System.Boolean |
|
Declaration
public bool IsUpPressing()
Returns
Type |
Description |
System.Boolean |
|
Declaration
public bool IsUpReleased()
Returns
Type |
Description |
System.Boolean |
|
Declaration
Implements